Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 27, 2010, 06:11 PM // 18:11   #121
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Advertisement

Disable Ads
Exclamation New Skill Concept: Easily Blocked

New Skill Concept: Easily Blocked Skills

Description:


-The chance to block is increased by 25%, example: Aegis gives 50% chance to block attacks. Easily blocked skills would increase that % to 25% of 50% = 62.5% chance to block.
-Typical damage of such skills is greater then normal
-Cannot raise % to block above 100%
-Skills that bypass blocked attacks (Seeking Arrows, Rigor Mortis, etc) have no affect for these skills.


Furthermore, if a foe uses Lightning Reflexes (75% chance to block) then the % chance of an easily blocked skill would be ~94% chance to block.



Example of an Easily Blocked Skill:


Ranger - Marksmanship
"Heavy Arrow" (Elite)
Energy: 10
Attack Speed: Normal
Recharge: 12 seconds
Elite Bow Attack: If it hits, this attack target foe takes +8...45...50 damage and is knocked-down. This attack is easily blocked.



Feedback is always appreciated

Last edited by Mia Clemons; Aug 30, 2010 at 02:02 AM // 02:02.. Reason: Removed natural 10% chance to "miss"
Mia Clemons is offline   Reply With Quote
Old Aug 28, 2010, 06:19 PM // 18:19   #122
Frost Gate Guardian
 
Join Date: Aug 2010
Profession: D/Mo
Default

One thing I'd love to see is a single skill creating multiple enchantments. The Dervish who doesn't like carrying a lot of enchantments can then fuel a number of "lose one enchantment" skills with a single elite and will be more robust against stripping.

Dervish - Mysticism
"Pious Renewal" (Elite)
Energy: 10
Casting time: 1
Recharge: 30
Elite Enchantment Spell - Every 6 seconds for 0...24...30 seconds, you are enchanted with Piety for 8 seconds.
Note: This spell creates an enchantment which creates enchantments. If the second enchant, Piety, is not used within 6 seconds, it is simply renewed and there is no Mysticism gain. However, Piety can be used to fuel a spell and Pious Renewal will reapply it in a little while.
fr.aodhan is offline   Reply With Quote
Old Aug 29, 2010, 01:39 AM // 01:39   #123
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by Mia Clemons View Post
New Skill Concept: Easily Blocked Skills

Description:

-Has a natural % chance of being blocked of 10%.
-The chance to block is increased by 25%, example: Aegis gives 50% chance to block attacks. Easily blocked skills would increase that % to 25% of 50% = 62.5% chance to block.
-Typical damage of such skills is greater then normal
-Cannot raise % to block above 100%
-Skills that bypass blocked attacks (Seeking Arrows, Rigor Mortis, etc) have no affect for these skills.


Furthermore, if a foe uses Lightning Reflexes (75% chance to block) then the % chance of an easily blocked skill would be ~94% chance to block.
Likewise, if a foe isn't using a blocking skill, then that foe still has a natural 10% chance to block this skill.


Example of an Easily Blocked Skill:


Ranger - Marksmanship
"Heavy Arrow" (Elite)
Energy: 10
Attack Speed: Normal
Recharge: 12 seconds
Elite Bow Attack: If it hits, this attack target foe takes +8...45...50 damage and is knocked-down. This attack is easily blocked.



Feedback is always appreciated
Easily blocked? lol How's that possible? Will the target develop a stance in that instance?

I think you mean you want it to "miss". So, you can say "Has a 25-50% chance to miss." Is that what you were aiming for, Mia?
Sirius Bsns is offline   Reply With Quote
Old Aug 29, 2010, 08:37 AM // 08:37   #124
Wilds Pathfinder
 
Sword Hammer Axe's Avatar
 
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
Default

Quote:
Originally Posted by Sirius Bsns View Post
Easily blocked? lol How's that possible? Will the target develop a stance in that instance?

I think you mean you want it to "miss". So, you can say "Has a 25-50% chance to miss." Is that what you were aiming for, Mia?
I think she meant "dodge" but since Dodge and Block has become united in Block she meant "Block" although "Miss" would be the better option
Sword Hammer Axe is offline   Reply With Quote
Old Aug 30, 2010, 02:01 AM // 02:01   #125
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

Quote:
Originally Posted by Sirius Bsns View Post
Easily blocked? lol How's that possible? Will the target develop a stance in that instance?

I think you mean you want it to "miss". So, you can say "Has a 25-50% chance to miss." Is that what you were aiming for, Mia?
Its as it is, if the foe has a defensive skill (like Aegis or Flashing Blades) then the % chance to block is increased. Maybe i should have removed the natural 10% chance to block.

My overall point was to develop an idea that accounted for a player's reaction. Example, if you were to say fire an arrow that moves relatively slow due to either its weight, design, etc then a character that is in a blocking stance (or spell) should easily see it coming and be able to block it.

Its kinda the same idea as an ele casting meteor shower, you can see him casting it, giving you enough time to react and get out of the way before it hits.
Mia Clemons is offline   Reply With Quote
Old Aug 30, 2010, 05:14 AM // 05:14   #126
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Quote:
Originally Posted by Mia Clemons View Post
New Skill Concept: Easily Blocked Skills

Description:


-The chance to block is increased by 25%, example: Aegis gives 50% chance to block attacks. Easily blocked skills would increase that % to 25% of 50% = 62.5% chance to block.
-Typical damage of such skills is greater then normal
-Cannot raise % to block above 100%
-Skills that bypass blocked attacks (Seeking Arrows, Rigor Mortis, etc) have no affect for these skills.


Furthermore, if a foe uses Lightning Reflexes (75% chance to block) then the % chance of an easily blocked skill would be ~94% chance to block.



Example of an Easily Blocked Skill:


Ranger - Marksmanship
"Heavy Arrow" (Elite)
Energy: 10
Attack Speed: Normal
Recharge: 12 seconds
Elite Bow Attack: If it hits, this attack target foe takes +8...45...50 damage and is knocked-down. This attack is easily blocked.



Feedback is always appreciated
Skills being binary like that are always bad - either because they're so unreliable as to be useless, or because their effect is so strong that having the effect trigger would be gamebreaking.

The above skill falls into the latter category.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is0   Reply With Quote
Old Aug 30, 2010, 05:25 AM // 05:25   #127
Banned
 
Join Date: May 2010
Guild: PonG
Profession: W/Mo
Default

Quote:
Originally Posted by lemming View Post
Skills being binary like that are always bad - either because they're so unreliable as to be useless, or because their effect is so strong that having the effect trigger would be gamebreaking.

The above skill falls into the latter category.
It's a gamble indeed, but some might want such an option open. Others would prefer something more concrete, but in essence it's a choice: 100% small damage vs 25-50% big damage. Tomato, tuh-mah-toe, really. *shrugs*
Sirius Bsns is offline   Reply With Quote
Old Aug 30, 2010, 06:39 AM // 06:39   #128
Frost Gate Guardian
 
Join Date: Aug 2010
Profession: D/Mo
Default

Quote:
Originally Posted by Mia Clemons View Post
Maybe i should have removed the natural 10% chance to block.
I think so - otherwise, you can punish an enemy heavily for something he didn't do. If you put Defile Defenses on him, you have a 90% chance of +8...45...50 and KD and a 10% chance of 30...102...120 armor ignoring damage. I would almost certainly run a curses necro alongside this.
fr.aodhan is offline   Reply With Quote
Old Aug 30, 2010, 09:16 AM // 09:16   #129
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Quote:
Originally Posted by Sirius Bsns View Post
It's a gamble indeed, but some might want such an option open. Others would prefer something more concrete, but in essence it's a choice: 100% small damage vs 25-50% big damage. Tomato, tuh-mah-toe, really. *shrugs*
A skill that has a 1% chance of dealing 1000 damage would be a gamble, too. It's not a well-designed option to have.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is0   Reply With Quote
Old Aug 30, 2010, 07:29 PM // 19:29   #130
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

haha ok i got this submission in the email and had to share it.
Courtesy of Raising the B A R:


Elementalist - Energy Storage
"6 Hour Energy" (Elite)
Energy: 5
Casting Time: 1/2 second
Recharge: 6 hours
Elite Enchantment Spell: If your energy is less then 50%, you gain 10%...45%...50% of your max energy. For 6 hours, you have +4 energy regeneration. When this enchantment ends, you are completely exhausted and are dazed for 30 minutes.


i thought it was funny; i hate those energy drinks. they provide barely any energy, its all caffeine...
Mia Clemons is offline   Reply With Quote
Old Aug 30, 2010, 07:40 PM // 19:40   #131
Krytan Explorer
 
Join Date: Apr 2006
Default

I've had one I thought I'd just throw out there, but don't know what class would be most useful unless it's class is closer to dark magic.

Black Hole
Energy: 25
Casting Time: 3 sec
Recharge: 45 sec
Elite Spell: When cast on target, Black Hole has a 10% chance of killing/removing enemy from play. This skill also affects enemies adjustment to target.

PVE only.

This is actually used from the Magus character in Chrono Trigger.
headlesshobbs is offline   Reply With Quote
Old Aug 30, 2010, 09:09 PM // 21:09   #132
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

Ok...lets gets back on topic here....


Some new ones:


Ritualist - Channeling
"Power" (Elite)
Energy: 15
Casting Time: 1 second
Recharge: 30 seconds
Elite Binding Ritual: Create a level 1...10..12 Spirit of Power. This spirits attacks do 5...36...40 damage and you gain 1 energy every time it hits with an attack. With every attack, this spirit loses 40...20...15 health. This spirit dies after 20 seconds.

Basically wanted an elite Spirit of Pain that gave energy back.


Mesmer - Domination Magic
"Corrupt Mind" (Elite)
Energy: 10
Casting Time: 2 seconds
Recharge: 30 seconds
Elite Hex Spell: For 1...11...12 seconds, target foe cannot cast spells on you and your spells do an additional 5%...8...10% damage against that foe. Ends if foe is under the effects of another hex. Your skills are disabled for 3 seconds.



Keep em coming
Mia Clemons is offline   Reply With Quote
Old Aug 31, 2010, 01:22 AM // 01:22   #133
Krytan Explorer
 
Spookii's Avatar
 
Join Date: Jan 2008
Location: Southeast, USA
Profession: N/
Default

Necromancer - Death Magic
"Decayed Flesh" (Elite)
Energy: 15
Casting Time: 1 seconds
Recharge: 10 seconds
Elite Spell: Target foe and all nearby foes are diseased for 3...13...15 seconds. Foes already diseased take 10...46...55 damage and are inflicted with deep wound for 1...3...5 seconds.

Necromancer - Blood Magic
"Well of Disease" (Elite)
Energy: 5
Casting Time: 1 seconds
Recharge: 15 seconds
Elite Well Spell: Exploit nearest corpse to create a Well of Disease at that location. For 8...18...20 seconds, foes within the area of Well of Disease suffer -1...5...6 Health degeneration and -2 Energy degeneration.

Necromancer - Curses
"Decapitation" (Elite)
Energy: 10
Casting Time: 1 seconds
Recharge: 15 seconds
Elite Hex Spell: Target foe is struck for 25...85...100 dark damage and is hexed with Decapitation for 5 seconds. When Decapitation ends, that foe is struck for 25...85...100 dark damage and has a 10% chance of inflicting an additional 90...150 dark damage.
Spookii is offline   Reply With Quote
Old Aug 31, 2010, 02:51 AM // 02:51   #134
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

Quote:
Originally Posted by Spookii View Post
Necromancer - Death Magic
"Decayed Flesh" (Elite)
Energy: 15
Casting Time: 1 seconds
Recharge: 10 seconds
Elite Spell: Target foe and all nearby foes are diseased for 3...13...15 seconds. Foes already diseased take 10...46...55 damage and are inflicted with deep wound for 1...3...5 seconds.

Necromancer - Blood Magic
"Well of Disease" (Elite)
Energy: 5
Casting Time: 1 seconds
Recharge: 15 seconds
Elite Well Spell: Exploit nearest corpse to create a Well of Disease at that location. For 8...18...20 seconds, foes within the area of Well of Disease suffer -1...5...6 Health degeneration and -2 Energy degeneration.

Necromancer - Curses
"Decapitation" (Elite)
Energy: 10
Casting Time: 1 seconds
Recharge: 15 seconds
Elite Hex Spell: Target foe is struck for 25...85...100 dark damage and is hexed with Decapitation for 5 seconds. When Decapitation ends, that foe is struck for 25...85...100 dark damage and has a 10% chance of inflicting an additional 90...150 dark damage.
I love Decayed Flesh
However, Decapitation is VERY OP. decrease the damage (a lot) and increase the recharge. love the idea though.
Mia Clemons is offline   Reply With Quote
Old Aug 31, 2010, 03:35 AM // 03:35   #135
Site Contributor
 
WarcryOfTruth's Avatar
 
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
Default

Here is an idea I thought of while questing in the Realm of Torment .

Stone Sheath
15 Energy
1 Second Cast
20 Recharge

Elite Hex Spell: Also hexes nearby foes (30 seconds), whenever these foes take damage from an elemental spell, adjacent foes take 10...34...40.

Similar to Mark of Pain, but for casters, specifically elementalists. It has AoE Range so that the AoE spells an Elementalist uses hurt more (Firestorm says hi) . May be OP, but I thought it was a fun idea.
WarcryOfTruth is offline   Reply With Quote
Old Sep 02, 2010, 05:27 AM // 05:27   #136
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

Quote:
Originally Posted by WarcryOfTruth View Post
Here is an idea I thought of while questing in the Realm of Torment .

Stone Sheath
15 Energy
1 Second Cast
20 Recharge

Elite Hex Spell: Also hexes nearby foes (30 seconds), whenever these foes take damage from an elemental spell, adjacent foes take 10...34...40.

Similar to Mark of Pain, but for casters, specifically elementalists. It has AoE Range so that the AoE spells an Elementalist uses hurt more (Firestorm says hi) . May be OP, but I thought it was a fun idea.
LOL

OP, REALLY OP. It would have to be single target spells, like immolate.


Today's:


Elementalist - Fire Magic
"Pyroclasm" (Elite)
Energy: 10
Casting Time: 2 seconds
Recharge: 15 seconds
Elite Spell: A Pyroclasm erupts at target foe's location. Each second for 1...4...5 seconds. Target Foe and nearby foes take 8...48...56 fire damage and are burning for 1...4...5 seconds. This spell causes twice the normal exhaustion.


Monk - Protection Prayers
"Selfless Shield" (Elite)
Energy: 10
Casting Time: 1 second
Recharge: 20 seconds
Elite Enchantment spell: For 1...5...6 seconds, target other ally takes 5 less damage for each enchantment on them. If this enchantment ends early, that ally loses 2 condition and hexes. Your Enchantment Spells are disabled for 5 seconds.


-Might be OP prot with stacked enchants (dervs) but i felt it was a good Shield of Absorption elite.
Mia Clemons is offline   Reply With Quote
Old Sep 02, 2010, 05:47 PM // 17:47   #137
Site Contributor
 
WarcryOfTruth's Avatar
 
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
Default

Quote:
Originally Posted by Mia Clemons View Post
LOL

OP, REALLY OP. It would have to be single target spells, like immolate.
I was accounting for scatter . But, maybe so, but if its changed to just the target being affected, then maybe it could work well. I was just thinking it was elite so I thought I'd buff it up to nearby
WarcryOfTruth is offline   Reply With Quote
Old Sep 02, 2010, 06:35 PM // 18:35   #138
Frost Gate Guardian
 
Join Date: Aug 2010
Profession: D/Mo
Default

Quote:
Originally Posted by Mia Clemons View Post
Elementalist - Fire Magic
"Pyroclasm" (Elite)
Energy: 10
Casting Time: 2 seconds
Recharge: 15 seconds
Elite Spell: A Pyroclasm erupts at target foe's location. Each second for 1...4...5 seconds. Target Foe and nearby foes take 8...48...56 fire damage and are burning for 1...4...5 seconds. This spell causes twice the normal exhaustion.
Does the effect follow the target around? The way it's phrased, it sounds like no matter where the target goes, the target and nearby foes take the damage. I imagine you meant that enemies in the location take damage and are set on fire, because if not, this is pretty painful.
fr.aodhan is offline   Reply With Quote
Old Sep 02, 2010, 07:19 PM // 19:19   #139
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Location is an AoE range.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is0   Reply With Quote
Old Sep 02, 2010, 08:33 PM // 20:33   #140
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

Referring back to an above post, originally i meant it follows the foe but if i did that, i would have to remove the burning or be adjacent instead.


Few submissions for today:

Mesmer - Illusion Magic
"Painful Visions" (Elite)
Energy: 5
Casting Time: 1 second
Recharge: 15 seconds
Elite Hex Spell: For 2...9...11 seconds, target foe takes 3...16...20 damage whenever affected by a hex spell that targets them. If this hex ends early, target foe and all nearby foes are interrupted and take 8...30...36 damage.


Elementalist - Earth Magic
"Subterranean Shift" (Elite)
Energy: 15
Casting Time: 2 seconds
Recharge: 30 seconds
Elite Hex Spell: For 10 seconds, target foe takes 5...12...15 earth damage while not moving. When this hex ends, all foes adjacent to target foe's location take 5...40...46 earth damage each second for 5 seconds.
Note: the AoE aspect does not follow foe; it stays at the location when the hex ended.


This next one is kinda cheap and i know there isnt a game mechanic for it (at least yet) but i felt it was fairly innovative. Suggestions/feedback?

Elementalist - Energy Storage
"Dispel Storms" (Elite)
Energy: 10
Casting Time: 3/4 second
Recharge: 30 seconds
Elite Spell: All storms and elemental Spells within the area are dispelled. You lose 5 energy for every storm or spell dispelled. (Fails unless 6 Energy Storage or higher)

Notes: Basically, it would remove skills like Breath of Fire, Eruption, Chaos Storm, etc. Anything that makes an AoE effect that has duration would be negated. The long recharge would prevent it from being spammed, and the energy loss would account for team based AoE spam (if there was one).
Also: note that it says ALL spells, meaning foe and friendly alike.

Feedback is appreciated

Last edited by Mia Clemons; Sep 03, 2010 at 12:06 AM // 00:06.. Reason: Edited Dispel Storms.
Mia Clemons is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:51 AM // 04:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("